After clicking Retarget Sources in the Toolbar, the Retarget Sources tab will also appear here. This panel features the Skeleton Tree tab by default. Makes a new static mesh out of the preview's current pose. Will open the Retarget Sources panel where you can manage retarget sources and setups with the current skeleton asset. Opens the Animation Notifies panel where you can manage the animation notifies associated with the skeleton. The following are features unique to the Skeletal Mesh Editor Mode. For general Animation Editor functions refer to the Animation Editors Overview's Toolbar Section for more information. The Toolbar found in the Skeletal Mesh Editor is similar to the Toolbar found across Unreal Engine's many editors and windows. The Skeleton Editor is also where you can find the Retargeting Manager, a tool for managing meshes associated with the current Skeleton Asset.īelow is the Skeleton Editor window with the following tools and Panels: In this editor you can manipulate individual bones and bone structures, attach Skeletal Mesh Sockets, and preview any Animation Curves and Animation Notifies associated with your skeleton. The Skeleton Editor Mode is the visual editor where you can find the tools and properties to make changes to Skeleton Assets. In Unreal Engine, Skeleton Assets are the foundation for all animation work with Skeletal Meshes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |